'I am busily trying to imagine the future of forgetting across media.' -Norman Klein
Tuesday, September 28, 2010
literal exploration
a parallel world is:
a secondary (at least +1) dimension or world or perspective. given that there is a primary to have some type of relationship to.
An exact day for day, atom for atom, thought for thought repeat of some kind of timeline, except PERHAPS quadrillions of years ago/away and bazillions of light years this way/ or that way. as an example: a solar system with the same exact mutations in the evolutionary process, same exact events with the same exact people named, raised, and killed in the same exact manner, with the same exact number of hairs on their head, whilst they are thinking of the same exact thoughts at the same exact time, as it was done in the primary world. of course this might be a laughable poke at the idea of the infinite and endless expanse of time and space, yet those words by definition lend itself to that. someone named Jason Lee in a different time and place, is a bfa4 graphic designer in Norman and Tom's class. ironically, writing a paper about parallel worlds, thinking that he himself is the first and primary Jason Lee, but he will never know this and he probably is not.
A video game (technology and computers to be more general) can be argued to be a parallel world. The movements and actions commanded by an interactee are simultaneously being executed by this secondary world's environment and inhabitants. this idea conveniently puts the parallel world on the level of the television, xbox and internet. a world within another world, yet still being parallel. this relationship can only be represented by concentric circles or the layers of a jawbreaker. this interpretation may not mean anything to the class, but this different stance on the idea of parallelism juxtaposed with the idea of the parallel world is interesting to me.
Thought and reality, or imagination and actuality, or the conscious and the unconscious, or organic actions and inorganic actions. from the first person perspective of a sentient being. interacting and moving through time and space, while at the same time having unconscious brain, heart, kidney, stomach, nerve, skeletal, mutagen, microbiological, subatomic activity. perhaps lending itself to the idea that, all secondary parallel worlds line up their own respective and distinctive traits to create the primary as a whole. like some kind of epic heavenly glow of a planetary eclipse. or a human body. all are different in some way but share one thing.
Are parallel worlds still considered parallel, if they are only parallel for a fraction of a second? Time is a factor that must be considered when dealing with anything in the first to 27th dimension. Like a pack high speed chameleons running through an endless wallpaper store. dynamically evolving and devolving relationships between worlds and dimensions, through the stretch of time. Do worlds manifest its parallelism once it comes in contact with another world and copy one anothers actions events and entities? perhaps this can be the third answer to the war between fate and choice.
Since, in geometry, parallel lines never intersect; is it safe to say that, by definition, there is no type of direct or indirect interaction between two worlds? simply a sharing of an x or y axis (definitely not both, that would be a congruent world [and with that what does a congruent world constitute? {and just to be cynically curious, what are the parameters of a perpendicular world?}]) Thinking about parallel worlds from a mathematical perspective, leave them to be interpreted in the 3rd dimension (x,y,z) given that two parallel entities cannot be points which only leave lines, planes, and full objects. entities parallel in the 3rd dimension must share 2 out of the 3 axis's. this opens another dimension of interpretation.
Parallel worlds cannot be simply put.
Jason Lee
BFA4 graphic design
Worlds of Difference
On Parallel Worlds and Global Travel - Jayson Lantz
In considering the statement that “parallel worlds […] are a journey into the ‘misremembering of the future’,” I could not help but think of the works of Chris Marker –which often deal explicitly with journeys, memory, and the future. Furthermore, the concept of parallel worlds and its relation to travel and the exotic led me to think particularly of Marker’s “travel films”.
How does the parallel world of the foreign land –misremembered in advance by the traveler –change in a globalized world, when she/he is always already linked to this parallel world through rapid transit and mass communication?
To investigate this change, it seems worthwhile to consider Marker’s travel films (and the parallel worlds which they present) alongside the panoramas of the 19th century. These panoramas (according to Norman Klein), which appear initially as obvious Artifice, result eventually in an immersive parallel world, merging the machine and nature to (often imperialistically) improve up the latter. The travel films by Chris Marker, however, while presented initially under the guise of documentary, persistently subjugate this form to the digressive nature and compositional whim of a singular subjectivity, i.e. that of the traveler –a merging not of the machine and nature (as is the case for panoramas), but of the machine and the subject.
So, in a world where the traveler is always already connected to the destination, it seems that the “misremembering” of the foreign land must take on different characteristics. Marker’s travel films seem to suggest that globalism, by revealing the infinite connections of the traveler, has led the exotic and imperialist totality of panoramic artifice to dissipate from the parallel world of the foreign land, only to be replaced by the inescapable mediation through both the subject and the image. In the wake of this transformation, is the foreign land still a parallel world?
Bill Viola, Time, and the Accelerated Internet